The trilogy and its stories
Project Trinity, Project Unity, and Project Eternity each have lessons to share. And there may be a fourth one…
Years ago, back in the recesses of 2016, I reshaped a fan game I was working on into a real video game concept, and called it Project Trinity. The name arose from the fact that I had a geometric fixation on threes in my worldbuilding efforts for this game, but it later spawned context for the naming and framing of two more games I wish to make to follow it up, if it succeeds: Project Unity, and Project Eternity. Today I will share the broad, executive summaries of each of their stories and their morals, or lessons to the player.
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